Make the ground
work for you.
Hold a powerful tile, protect a mender, or open a path to the enemy base. Every square is a decision.
Closed alpha · In development
Faction versus faction. Five actions per turn. Find the opening your opponent didn’t see.

Your faction. Your way to win.The art of the next move
Push a defender out of position. Pull an enemy into reach. Bring a fallen ally back into the fight. In Etched Court, a clever sequence can change the whole board.
Build your presence from a hand of units, artifacts, and spells. Break the opposing base or leave your rival without an army.
Inside Etched Court
Hold a powerful tile, protect a mender, or open a path to the enemy base. Every square is a decision.
Spend your actions across the army or commit them to a single unit. Predictable damage rewards deliberate plans.
Explore your options with undo inside your turn. When you end it, the next decision belongs to your opponent.
Choose your allegiance
Different factions. Different abilities. New matchups to master.
Meet Vanguard and Wraithbound, the first factions in a growing roster. More are planned for launch, with free factions and optional paid unlocks.

Discipline / Position / Command
Hold the line. Break theirs. Weathered steel and coordinated movement turn a solid formation into an unexpected attack.
Led by the Captain, who redeploys an ally to change the shape of the fight.

Attrition / Leech / Momentum
Draw them closer. Feed on the exchange. Half-wraith fighters recover life as they deal damage, making every trade count.
Led by the Harvester, who grows stronger as enemies fall.
A place to learn. A rival to outthink.
Face the bot or solve the Tactical Academy’s single-turn challenges.
One device, two commanders. Hand over the board when your turn is done.
A battle that fits around life. Take your turn, then let your rival answer.
A familiar love of tactics
For the players who remember studying a small battlefield and finding a turn that changed everything. That is the kind of duel we want to build.
Our inspirations and the game we’re makingThe first commanders
Join the closed alpha list. Help shape the battles, test the factions, and tell us what deserves to stay.
Invitations will be sent as places become available.
Signing up does not guarantee access.
Etched Court is an independent fantasy turn-based tactics game built around faction-versus-faction duels. Two players command armies on a compact square battlefield, spending action points to deploy, move, fight, and support their units. You win by destroying the opposing base or exhausting the opposing army. Different factions bring different abilities and ways to approach the same battlefield.
Yes. Vanguard and Wraithbound are the first factions implemented so far, not the limits of the game. Etched Court is planned to launch with a broader faction roster, including free factions and factions available through paid unlocks. Further faction names, the final roster size, and prices have not been announced.
Use the signup form on the home page to leave your email and preferred platform. Benum Labs will contact selected testers as places become available. Joining the list does not grant immediate access or guarantee an invitation. An invitation will explain the available build and how to take part.